A walking simulator built in Unreal Engine 5.
In the distant future, the only remnant of the functional world is artificial structures. Natural landscapes have become a luxury, or in a more accurate word, a distant memory...
I am deeply fascinated by big-dumb-objects and megalophobic structures. As a fan of large-scale environments, I wanted to create a mysterious facility deep into the future with brutalist articulations. Greatly inspired by science-fiction works - The Three Body Problem, Dune, and Bladerunner 2049, alongside concept art collections by artist Simon Stålenhag.
Download the playable link: https://drive.google.com/file/d/1H85jS78qTkLtajcT6SQynKFNALpBw-QB/view?usp=sharing